1. Did you have any other names
chosen for the title?
I
originally wanted to call it Niemela.
2. How did you come up with the
characters names?
I've
always wanted to write a YA book with a redheaded girl named Florence. Beyond
that, I tried to come up with names that were fantasy-imbued but not impossible
to pronounce.
3. In four words, how would you
describe your book?
Merpeople
living amid darkness.
4. Who are your favorite authors?
That
changes all the time. My current fave is Ricardo Pinto.
5. Is there anything that helps
you, to get your story ideas?
I love
watching nature documentaries. I find them inspiring because nature is often far
more bizarre, outlandish, and remarkable than any fictional tale.
6. Favorite movie?
The Fifth
Element by Luc Besson. Muuuultipass,
please...
7. What is something about you
that would surprise people if they found out?
That I'm a guy.
Most people think I'm a girl.
8 Things to Do After You've Been Kidnapped by a Merman
So... you've
just been kidnapped by a merman and brought down to the underwater world of
Niemela. Don't worry. Things like this happen all the time. Well, not really... but relax. I'm here to help. Take
a deep breath. Oh, wait! Stop! Forgot to ask: have you attached a breathing
polyp to the back of your neck? You have? Okay... good, then let's get started.
I'm here to help
you get the most out of your deep-sea adventure in Niemela. Just as danger and
beauty go hand in hand in Niemela, so can sightseeing and self-preservation.
Here are some things you should do in Niemela:
1) Meet the locals. The Niemelans speak a
language called Meridian, which is highly similar to English. Therein, the mer
are perfectly able to communicate with you. Whether they choose to do so is
another matter, but why not say hi to a mermaid? No one ever forgets their
first encounter with a mermaid. (She may or may not try to drown you, but this
is normal behavior with regard to humans. Don't worry. You are not being
singled out.)
2) Take a tour. The Niemelans will want to
imprison you, for their Rules of Concord prohibit human and mer interaction.
However, if you can wrangle your way out of prison, make sure to see the
sights. Niemela is a giant coral dome surrounded by deep-sea volcanoes. Inside
this dome are many caverns. Be sure to visit the Oceanarium, with its balconies
of coral, and the Grove with its towers made from woven kelp.
3) Have dinner on a whale. I recommend
having a meal on the back of a whale. The royal family frequently do so, seated
on brain coral chairs positioned around a carved coral table. This meal will
consist of kelp noodles, but you might want to practice eating sticky kelp
before coming to dinner. Sea slugs may be used to secrete 'condiment rings'
around the table. Make sure never to touch the slugs for they are poisonous and
will induce psychedelic visions.
4) "Talk" with the animals. All
animals in Niemela have been trained to respond to thought commands. This is
how the Niemelans control the giant sea snails that plough the inner kelp
fields. It would be useful if you learned how to use your brain to project
thought commands. Get an animal to swim with you, guard you, and if possible...
ask it not to eat you.
5) Watch the warriors fight a starfish.
The Niemelans are at war with a force known as the Darkness. The Darkness is
composed of hundreds of different monsters, from killer narwhals to giant
serpents. One common threat are the Borgamont--giant starfish with poison darts
and superfast reflexes. Peek outside the coral dome and watch the mermen fight
a starfish. The mer tend to favor bone spears, but some warriors have special
powers.
6) Go
native. The Niemelans are a practical bunch. Money doesn't exist in their
world, and merpeople rarely have bedrooms. To this end, Niemelans sleep amid
the corals of the Grove. Sea ferns are planted here, and these ferns tie
themselves around the mer while
they sleep. Try
not to fight the "binding", for these plants will only tighten
whenever you struggle. (Which may or may not kill you).
7) Ride a stingray. Once you are skilled
enough to project thought commands, ask a ray to swim next to you and climb atop
its back. Bend your elbows, rest your belly over its back, and hook your
fingers over the front edge of the ray. It's like riding a bodyboard, but
please don't touch a ray's tail. Startling a stingray will often cause it to
shoot its tail-spear at you. This will hurt. A lot. (And it just might kill you.)
8) Stay alive. Take in the wonder... but
never forget that danger and beauty are synonyms in the world of Niemela. No
one is truly who they seem to be, and nothing
is what it seems like on the outside.
Take care,
Ciye Cho
--- Copyright
(c) 2012 by Ciye Cho ---
Book blurb:
Seventeen-year-old
Florence is out of her depth. Literally. Kidnapped and taken below the
waves to the mer world of Niemela, she is the ultimate gift for merman Prince
Kiren: a human familiar tied to his side. But nothing is what it seems in the
war between the mer and the Darkness--a conflict that will push Florence
between two brothers... and force her to find out where she belongs.
Book website: http://www.florence-books.com
That was a great interview!! I have to admit I did think that the author was female until your interview. This sounds like a good book, I just didn't have time to read it so I passed on reviewing it.
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